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Dusty Nebula

The production nebula is raymarched once into a transparent static viewport. The map then treats that raster as an ordinary non-repeating OpenLayers parallax layer. These controls operate on the same settings used by the maps.

Preparing WebGL renderer…

Waiting to render

Seed

Composition

Illumination

Embedded light 1

Embedded light 2

Embedded light 3

Embedded light 4

Embedded light 5

Embedded light 6

Volume

Palette

Map frontmatter configuration (editable)

Fragment shader source
Loading production shader source…

Adapted from “Dusty nebula 4” by Duke, licensed CC BY-NC-SA 3.0.